When the Shutter Stops, a Visual Novel for Meddlesome Minds by Remort Studios —Kickstarter

When the Shutter Stops, a Visual Novel for Meddlesome Minds by Remort Studios —Kickstarter

 Follow us on Twitter and Facebook, and chat with us on Discord!

Our demo is available on Itch.IO!  No account required!

Check out our Steam Page, too!

  • $25+: Digital Chibi Avatar Pack 
  • $25+: Digital: Early Access(2 Weeks) 
  • $125+: +1 Chibi Keycharm of Choice  
  • $125+: Beta Access(Mid-Development) 
  • $125+:KS Exclusive Holographic Thank You Card
  • $25+: Digital Guide booklet 
  • $125+: Physical: KS Exclusive Physical Guide booklet

See what people are saying about When The Shutter Stops! (Spoiler Alert: We're #1.)

When the Shutter Stops is a Detective Mystery visual novel adventure hybrid, featuring a heroine with a sordid past whose actions—your choices—shape her view of the world and steer the outcome of the stories within.

Investigate scenes, criminal or otherwise, to build a case against a ruthless serial killer.

Interrogate witnesses, suspects, and informants for clues, leads, and lore.

Navigate the story, the social life, and the career of a former child detective thrust back into the life equipped with little more than her guts, guile, wit and charm.

We draw inspiration for When the Shutter Stops from different forms of mysteries, including classic movies such as The Maltese Falcon and Chinatown, books such as Sue Grafton's Kinsey Millhone Alphabet Series, and games like the Tex Murphy and Ace Attorney series.  

Of course, we love visual novels and visual novel fans will see influences from Steins;Gate, Root Double and Analogue: A Hate Story, and fans of western cartoons will see our Americanime, Disney-esque art style.

When the Shutter Stops combines a love for detective mysteries, drama, comedies and cartoons.  You'll experience action, a few laughs, stolen kisses, breaking hearts, and visual storytelling with branching narratives.  

Meet Priscilla "Pri" Vate. Where most child prodigies show off at school and on TV, Pri put her skills to work as Philadelphia's youngest private eye. She saw things most kids never imagine and was unfazed by the filth in the world around her...until one case hit too close and ended her career. 

But like the stench of the city, the life of a Philadelphia detective never completely washes off. A decade after the infamous Dart Killer case, Pri—now working as a family photographer—finds out that the man she locked away is set to be released on new evidence. 

She must return to the streets to solve the case that put her out of commission, once and for all. But the city has changed in the past ten years, and so has Pri. Can she get to the bottom of a case everyone thinks is closed in time to keep a murderer from striking again?

When the Shutter Stops is a branching visual novel that uses a standard choice system in addition to non-traditional dialogue interactions through investigations and interrogations.

At its base form, features include:

  • A 120,000 (estimated) word visual novel, roughly 8-10 hours of content not including gameplay.
  • Expressive cast of characters.
Touchy subject? (You'll get it if you play the demo.)
Touchy subject? (You'll get it if you play the demo.)
  • Four distinct branches with danger, thrills, romance, intrigue, and a few laughs.
Priscilla in hot water
Priscilla in hot water
  • Character interrogations that provide non-linear interactions.
The Interrogation of Valerie Fatale
The Interrogation of Valerie Fatale
  • Animated backgrounds based off of real locations and street art in Philadelphia, PA. And the graffiti in locations changes over time and you can add your own graffiti by supporting us at the Mark Maker tier!
1 Bridgebain Street (Priscilla's Office, Exterior)
1 Bridgebain Street (Priscilla's Office, Exterior)
  • A modern noir theme, fog and steam included.
4th and Wicker (Crime Scene #7)
4th and Wicker (Crime Scene #7)
  • Four optional romantic subplots and flings with Priscilla's potential partners.
  • Double entendres (See above bullet point.)
PriMad (Concept)
PriMad (Concept)
  • Bad end scenarios with story. It's a dangerous life.
It ends poorly for everyone involved.
It ends poorly for everyone involved.
  • A in-depth glossary containing definitions, lore, regional facts and trivia.
Yes, we defined a Philly Cheese Steak.
Yes, we defined a Philly Cheese Steak.
Ophelia Paque (Concept)
Ophelia Paque (Concept)
PriPaque (Concept)
PriPaque (Concept)
Ren Ridges (Concept)
Ren Ridges (Concept)
RenPri (Concept)
RenPri (Concept)
Samuel "Sam" Simmons - Sprite Set #1
Samuel "Sam" Simmons - Sprite Set #1
Priscilla Vate (Young) - Portrait Set #1
Priscilla Vate (Young) - Portrait Set #1
Characters Animated with Spine (Concept)
Characters Animated with Spine (Concept)

Audio of all kinds is important to us, and we're putting a lot of time, effort, and resources into it.  First off, our scenes are composed with four layers of audio, which will include voice acting, scene ambiance, sound effects, and music.   Sound, and the absence of it, will play a critical part in Priscilla's story.

Second, for the hearing impaired, or for those you of you prefer to play with the sound off, we'll also be putting in visual cues and captions for sounds 

Last, and certainly not least, When the Shutter Stops will feature a fully original soundtrack composed by Dale North of Scarlet Moon Productions!  His work is phenomenal.  I don't want to gush, so just listen to it yourself and please tell us what you think in the comments!

 Your contributions will be used for  

  • Creating the remaining art(sprites, backgrounds, etc.)
  • Animating CGs and backgrounds. 
  • Content editing and QC Partial/Chapter voice acting for Priscilla

If we are able to raise more than our initial goal, we'll be able to do more:

  • Additional scenarios(More characters, more crimes, more choices)
  • Additional love interests(Needs more artwork and screens.)
  • Full voice acting for major or even all characters.
  • More digital and physical rewards for backers.
  • Animating Characters 

Risks and challenges

We've done a lot to mitigate risk to the project over the years we've been working on it. For the sake of clarity and transparency, I'll cover our biggest risks, what causes them to be risks and then follow up with our strategies for mitigating the problems.

The biggest, most tangible risk to the project is delays. We're doing something that's pretty ambitious for a team our size, even more with our stretch goals. For character animation and voice acting, work involved will increase the amount of time it will take us to complete When The Shutter Stops. Character animation would require each character's main poses be rigged to move and then have a variety of animations, increasing the amount of time we would spend on each character. Full voice acting would require us to put forth a larger casting effort, which would take time in its own right, and would require directing, checking takes and retakes of lines, and implementing the lines into the final product.

The second largest risk is the physical rewards. While we've sold physical goods in the past, most of them have been created and shipped domestically, or handled by a third party entirely. We'll be taking on the full responsibility for the production and the shipping, including the international orders. Depending on the raw amount of physical goods that need to be shipped, our risk of running into issues of labor and shipping cost. The heaviest risk from this is having an abundance of international backers at the Hardcover tier. The cost of production and cost of shipping would leave us with 2/3rds of the total backed amount while still contributing 100% to our goals.

As for our mitigation factors, for delays, the current scope of the project and the increase of scope with stretch goals is not something we can really avoid. However, we can mitigate loss of productivity in a number of ways, including having a backup and restoration routine to minimize the impact of data loss on the project and maintaining a project production schedule.

For physicals, we've had test runs of all of the physical rewards, from production to shipping done both domestic and international. We've obtained manufacturing quotes for 20, 50, 100, and 200 units for production, and while shipping does vary based on destination, we have a reasonably good idea of what to expect from the countries we're actively advertising this Kickstarter to.

Learn about accountability on Kickstarter

Source link

Leave a Reply

Your email address will not be published. Required fields are marked *